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Halo 2: ArtifactsAuthor: Andy "Bravo" Dudynsky
The untold stories of Halo 2's multiplayer development. Andy Bravo Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series. Language: en-us Genres: Leisure, Video Games Contact email: Get it Feed URL: Get it iTunes ID: Get it Trailer: |
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Episode 4 - The Cutting Room Floor
Episode 4
Friday, 26 November, 2021
In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.











