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Halo 2: Artifacts  

Halo 2: Artifacts

Author: Andy "Bravo" Dudynsky

The untold stories of Halo 2's multiplayer development. Andy Bravo Dudynsky sits down with Max Hoberman, Lead Multiplayer Designer for the revolutionary video game Halo 2, to finally reveal what's hidden within the game's original, never-before-seen design documents. A four-episode limited series. 
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Language: en-us

Genres: Leisure, Video Games

Contact email: Get it

Feed URL: Get it

iTunes ID: Get it

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Episode 4 - The Cutting Room Floor
Episode 4
Friday, 26 November, 2021

In the final episode of the series, we dive into Halo 2’s cut features - sprint, cut weapons and vehicles, tournaments and observer mode, cut multiplayer medals and voice lines (with help from a special guest), the "overhead map," and more.

 

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