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Designer NotesAuthor: Idle Thumbs
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole. Language: en-us Genres: Leisure, Video Games Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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Designer Notes 87: Caroline Marchal - Part 1
Saturday, 19 April, 2025
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.