![]() |
Game Design Unboxed: Inspiration to PublicationAuthor: Danielle Reynolds
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published. Language: en Contact email: Get it Feed URL: Get it iTunes ID: Get it |
Listen Now...
GDU 149 - Jewel Box
Episode 149
Tuesday, 8 September, 2026
In episode 149 of Game Design Unboxed, we talk with Zac Loveless, game designer and owner of Lovemore Games, about how anything can provide inspiration; for instance, a random Instagram post about beetles that was the catalyst for our featured game, Jewel Box. Major topics include the differences between educational games vs. games you can learn from, the knowledge you gain from creating a themed game, how to decipher and apply playtest feedback, incorporating classic mechanics into something new, and “theme” collectors. We also dig into how to come up with a name for your game, the origin behind Lovemore Games (as opposed to Loveless Games), symbiotic publisher/designer relationships, designing around a theme or mechanic before gameplay, and why butterflies are, in theory, the most well-liked insect. Featuring: Zac Loveless - Guest Danielle Reynolds - Host





