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Game Design Unboxed: Inspiration to Publication  

Game Design Unboxed: Inspiration to Publication

Author: Danielle Reynolds

Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Language: en

Genres: Games, Leisure

Contact email: Get it

Feed URL: Get it

iTunes ID: Get it


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GDU 139 - Side Effects
Episode 139
Monday, 20 April, 2026

In episode 139 of Game Design Unboxed, we chat with Jade Shames and Ben Bronstein, co-founders of Pillbox Games and co-designers of this episode’s spotlight game, Side Effects. They talk about how a mental illness–inspired card game idea (later titled Side Effects) sparked their collaboration and company, the power of bold visuals, why skeletons make perfect models, the balance between realism and accessibility, adjusting setup rules for varying player counts, and being innovative when it comes to product design for your games. They also discuss homebrew variants, the all-too-familiar and disturbing medical side-effect warnings in commercials, and the hope that, if a misprint or typo occurs in print, it might become a collectible one day! Featuring: Jade Shames and Ben Bronstein - Guests Danielle Reynolds - Host

 

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