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Game Design Unboxed: Inspiration to PublicationAuthor: Danielle Reynolds
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published. Language: en Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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GDU 128 - Twinkle Twinkle
Episode 128
Monday, 17 November, 2025
In episode 128 of Game Design Unboxed, we chat with game designer (publisher, art director, illustrator, and more!) Ammon Anderson about Twinkle, Twinkle, a game born from his lifelong fascination with space. We discuss the origin of the game’s gorgeous translucent acrylic tiles, its “out of this world” space themes and expansions, and the new scoring app Allplay is developing. Ammon shares how Twinkle, Twinkle being featured at PAX Unplugged streamlined it through the pitching process, and what it’s like navigating publisher timelines and offers. Other episode highlights include: celebrating completed projects, illustration costs, paying your kids tax-free to help your business, why he loves crafting high-quality prototypes, the importance of a well-written rulebook, and important lessons learned (like always bringing a friend to help you table at conventions). Featuring: Ammon Anderson - Guest Danielle Reynolds - Host









