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Launch Sequence with Space TomatoAuthor: Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Language: en Genres: Leisure, Video Games Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude)
Episode 202
Sunday, 30 March, 2025
The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Star Citizen Alpha 4.1 and how it defines PvE and PvP, solo and multi-player gameplay, and more.Today’s Guests:voiDudeYoutube: https://www.youtube.com/c/voidyvidsTwitch: https://www.twitch.tv/voidude ToC:00:00 Introductions3:50 Sandbox vs Them Park / PvP vs PvE | Game Design20:00 Has The Gameplay Truly Expanded in 4.1?39:30 Item Recovery56:30 Contested Zones vs The Hathor Locations01:05:00 Instanced Locations vs Emergent Gameplay01:13:50 Solo vs Multiplayer GameplayAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord