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RPG Design PanelcastAuthor: Jason Pitre
The best panels and seminars about analog game design & publishing. Language: en Genres: Education, Games, How To, Leisure Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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Episode 385: Automata Design in Games
Episode 509
Saturday, 29 November, 2025
Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.







