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Built to Play  

Built to Play

Author: Built to Crew

How we build video games are reflection of how we view the world. So Dan and Arman dive into why games get made, and the backstories of the people who make them, and the people who play them.
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Language: en

Genres: Leisure, Video Games

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The Cloning Engine
Friday, 23 August, 2019

** In June 2018, Ben Esposito was on his way to a game conference when he received a email that said his game had been stolen. ** The idea he had been working on for six years was already for sale, by someone else. It might have been inevitable. We examine what happens when a bigger company sees an opportunity in your personal small game. We talk to creator of Donut County, Ben Esposito, the chief operating officer of Noodlecake Studios, Ryan Holowaty and many others about how a French media conglomerate operates and why there are so many mobile game clones. Music on this weeks episode were thanks to the Free Music Archive. We used "Self-Driving" and "Sentimental" by Sro, "The first person crossing the bridge since a century" by Komiku, "I Used to Need the Violence" and "Rewound" by Chris Zabriskie, "Bargains" by Steve Coombs, "fascinating earthbound objects" by free energy, and "CopperNickle" by UncleBibby. We're produced out of CJRU 1280 AM in downtown Toronto and made by Arman Aghbali and Daniel Rosen. Find out more at: https://builttoplay.ca

 

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