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Spinnerproof  

Spinnerproof

Author: Sam Hutchins and Ryan Bratley

Spinnerproof is a podcast about combat robotics
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Language: en-gb

Genres: Technology

Contact email: Get it

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iTunes ID: Get it


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91: Legally Compelled To Fight
Thursday, 27 October, 2022

This episode is pointless Rules and judging! Yay! Rule changes You should read them and not just trust what we say: Design rules, Tournament rules, Judges’ Guide Safety! Power lights you can see [Design rules: 3b] Cradles that cradle [Tournament rules: 3.4.2] Fires are bad [Design rules: 16] Minibot battery limitations [Design rules: 4b] No more OotA disqualification threat But a higher wall Lifting/pinning/grappling timing changes [Tournament rules: 7.5.6/7/8] Separation procedure [Tournament rules: 7.5.9] Mobility & count-outs If you’re moving, you’re moving [Tournament rules: 7.6.2] Even if you’re only using your weapon to do so Reducing the chances of people getting angry at officials Unsticks [Tournament rules: 7.6.3/4] We won’t see nearly as many unsticks More fights will end early, but they’re more likely to end ‘fairly’ Time savings for production? Minibots get removed after a second unstick Engagement avoidance [Tournament rules: 7.6.7] Judging changes Post-match functionality displays [Tournament rules: 7.6.11] Aggression - circling is more aggressive than staying faced up [Judges guide: Aggression FAQ] Control - Robots which get their weapon and the hazards into play better than their opponent should win a control tie [Judges’ guide: COntrol matrix] Appeals [Tournament rules: 2.4.7] 1 minute window to lodge your appeal, requiring a specific reason for appealing A failed appeal removes your right to appeal Should there be a mid-ground? Sam explains why this doesn’t apply to refereeing decisions Experimental UK judging system The system! Already used at BBB’s ‘Subterranean Showdown’ and in use for the upcoming BBB Beetleweight Champs Intended to give all robots fairly equal access to every category Damage is dead, long live weapon effectiveness! Not all weapon types can be expected do damage, so judging them on damage is dumb. Everyone with a weapon should be able to use it effectively Lifters lift, grabbers grab, flippers flip, spinners do damage just like before Wedges are a blind spot for the system. They were also a blind spot in the existing system, but the name we’ve used makes the issue more visible Active weapon rule? Aggression is still aggression Free a stuck opponent? ALL OF THE POINTS! Control & Strategy Control - control your robot well, get your weapon into play, use the hazards Strategy - make smart choices Think of strategy as a place for judges to add points, but not a place where we really take them away

 

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