Using Gaming, Competition, and Technology in the Content Area Middle School Classroom
Tuesday, 4 April, 2017
In this episode, educator Jae Williams communicates his passion for utilizing gaming, competition, and technology to motivate and engage his students in meaningful learning experiences.
We also recommend:
Havel at Columbia [staging site]: Events (Video)
Columbia University
Intro Stats, 3e and Stats: Data and Models, 3e
Reading Marx's Capital (iPod)
David Harvey
Deutsch - warum nicht? Série 2 | Aprender Alemão | Deutsche Welle
DW.COM Deutsche Welle
Cours public 2007
Geomatik, Schlüsseltechnologie für die Zukunft | Video
Batooba Culture Générale
Emmanuel
Talentpodz
Thriving Talents
Unit4 People Platform's Podcast
Unit4 People Platform
Podcast@WFU
Wake Forest University
Network Marketing Training From Old Guy
Ron Deering
Photo Archives VI: The Place of Photography
Oxford University