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Flashback, tracks from the past ERICADE.RADIOAmiga, Atari and PC tracked music and banter from Amiga-geek-quite-ordinaire Daemon Author: Erik Zalitis
Retro blast from the past Language: en-us Genres: Leisure, Technology, Video Games Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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149. Psi 5 trading company
Episode 149
Saturday, 31 January, 2026
Psi 5 trading company is probably the coolest Star trek-esque experience a user could have on the Commodore 64. In this episode, DJ Daemon explores the fast pace, frantic and crazy space journey. It has pirates, a stressed out crew and whatever a "Cravenlator" is. Do we even care if it blows up?Can you make it to port before the pirates blow a large whole in the side of your ship and steal the cargo? Let's see... Also in this hour, the latest tracker music created in 2026.Playlist:00:00 ericade.radio - Time for Flashback, tracks from the past - today with a stories from the retro past00:06 DJ Daemon: Where to today? Let's try space! Today’s game is not Star trek but may give you a little bit of that feeling.00:35 Obsessed by evil - Fireflies at night07:02 DJ Daemon: In the year 1985, the Commodore 64 was settling in just fine as the popular gaming computer that it had become. This was also the year of the Nintendo NES and the Amiga. But that is a story for another episode.07:53 Yomaru Kasuga - Dreams for tonight14:17 DJ Daemon: Psi 5 trading company then. First you select the crew for the five departments, weapons - scanning - navigation - engineering and repair. And they are a bunch of total misfits, I tell you! Some are highly skilled in some areas but lacking in others. Some are well rounded but excel at nothing. All advantages and disadvantages come into play as you enter space with your ship.15:07 C20G - BGM21:30 DJ Daemon: When you finally enter space, all hell breaks loose and the pirates descend upon you. Above all, you must keep always moving. If the ship stops when the pirates damage the engines, you are in a world of hurt. At first the shields absorb the hits from the pirates. That won't last, I tell you. Once the shields cannot fully protect your ship anymore, the internals start breaking down. You must give orders to the repair department to fix all the broken systems. The weapons department must keep shooting at the ships and the others must keep the whole operation going. Messages start pouring in from the departments. They range from friendly at first and get increasingly frustrated as things start falling apart.22:42 Substance - A different kind of power27:46 DJ Daemon: I cannot talk about all the characters, so let me at least mention Boris the weapons guy. Frankly, there is something really weird about him. Seriously, he is nuts and then some. A hardened battle veteran that handles all weapons well, except the blaster. Hint: disable his blaster subsystem if you value your ship. His comments are super funny to read. He might enjoy his job way too much.28:39 Samplemaster - Dream in a nightmare33:12 DJ Daemon: The key to playing the game is to keep reading the messages from the crew, keep moving. You have to disable subsystems to gain speed. Hint from the coach: the Infoscanner can go.34:03 Epicjack340 - Inquire37:48 DJ Daemon: The game is hard but not unwinnable. I had to try several times to actually beat the mission. There are three missions and I was only ever able to win the first one. The controls are easy to understand and manage, but the full control of the ship requires the manual. Here are some things to remember: · Learn keyboard shortcuts. Using the joystick to click around is way too slow. · Keep always going. · Keep track of the messages pouring in. You must react when important stuff breaks. · The "Cravenlator" seems to be joke item. If it breaks, don't bother to repair it. · Disable subsystems that the crew member is not proficient in. Try to assess why you failed to understand how better react next time.38:49 CS-Jay - No cpu today42:24 DJ Daemon: Graphics. Sure, it's great. The characters are well animated, and they show body language that is very expressive. All parts are move and is a information system onto itself. You are in control and jump between different departments to direct and control everything. This game is indeed strong in optics, and the visual style is that of a control panel for a spaceship brimming with reports, information and meters.43:23 Ether audio - Toroidal46:46 DJ Daemon: The sounds are ok. The music is nice and was composed by Ed Bogas. Replay ability? This game is meant to be played repeatedly until you can consistently beat it. The last of the three missions seems almost impossible to beat. But once you do, it's time to move on to another game, I guess.47:52 Dr Robotnik - Bring it back51:10 DJ Daemon happily notes that Revision 2026 has been announced. It's gonna happen!51:38 Beyond - Celestial54:31 DJ Daemon: Leading you into the good night with...54:55 Enacostione - Forever alone57:34 DJ Daemon: tells you talk back on our Discord channel.57:50 Toby Fox - Jewels of the prophecy. Production notes: Continuing the trend of nice game stories in 2026. Also: loads of brand new tracker music.Colophon: None. That's exact name of the game. Tags: 2026, Host: DJ Daemon, Retro history, C64, Retro gaming













