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Big Brain Board GamingAuthor: Jared Farr
Looking for an edge at board game night? Want to have 5 turns planned ahead at all times? Want to play longer board games with no problems! Well, this is the podcast for you! You will hear great strategies to beat your friends. There will be mini series for each game and we will deep dive into many board games as the months go by. Even for the beginner gamers out there will increase their brain capacity! If you have any requests/comments or jokes feel free to reach out to my email for this at BigBrainBoardGaming@outlook.com. I will respond as soon as I can and I hope I laugh in the process. Language: en Contact email: Get it Feed URL: Get it iTunes ID: Get it Trailer: |
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Convention Prep – Saboteur, No Thanks, Cabanga, Three Chapters
Friday, 18 July, 2025
It’s showtime prep! In this episode, I go over the rules for four hit Amigo games I’ll be teaching at the upcoming convention. This is my personal run-through to lock in the flow, iron out any tricky teaching moments, and make sure I can present each game clearly and confidently. Whether you’re reviewing with me or just curious about these titles, I’ve got the mechanics covered.Games Covered (in order):1️⃣ SaboteurDive into a world of tunnels, hidden roles, and tactical sabotage. I’ll explain how to set it up, guide players through the miner vs. saboteur conflict, and offer tips for keeping the bluffing fresh and fair.2️⃣ No ThanksA quick, deceptively simple card game where players try to dodge points with the help of chips—and mind games. I’ll break down the rules, teach risk management strategies, and show how just saying “no thanks” isn’t always the best call.3️⃣ CabangaSpeed, reflexes, and pattern recognition collide in this lively shouting game. I walk through how rounds work, how to teach the rules quickly, and what keeps the “Cabanga!” energy going strong.4️⃣ Three ChaptersStorytelling with structure. This unique Amigo title leads players through a three-phase narrative challenge. I explain how to teach tone shifts, rule transitions between chapters, and how to keep players immersed without derailing the plot.











