![]() |
Design DocAuthor: Hannah Shaffer and Evan Rowland
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. Its not an instruction manual, but a travel guide, with lots of unexpected stops along the way. Language: en Genres: Arts, Design, Games, Leisure Contact email: Get it Feed URL: Get it iTunes ID: Get it |
Listen Now...
Queuing for Canoeing
Wednesday, 8 April, 2026
How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change. Episode Mentions: Hill Institute (With their mission right there on the front page) What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013 (This link takes you to bookshop.org supporting one of our local bookstores—you can set your own!) Happy Rex Manning Day! We are having a game sale! Visit turtlebun.com for 20% off TTRPGs and turtlebun.itch.io for 35% off PDFs. Links & Credits: Turtlebun Discord: https://discord.gg/ajP36nzPb2 Turtlebun on Patreon: https://www.patreon.com/turtlebun Where to buy our games: https://turtlebun.com/ Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episodes edited by Rob Abrazado: https://robabrazado.com/ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky: https://bsky.app/profile/turtlebun.com








