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Get Rich or Design TryingAuthor: meltedlaughter
GR/DT: An interaction designers navigation of this shared life we all live along with the wonderful world of wonder it provides. Using a design lens observe, here are my attempts to apply systems & design thinking. Follow @meltedlaughter . One half of the Energy Men. Talking about everything from data ethics to speculative futures. UX Interaction Design and all things digital product too. Remember, Get rich or design trying. Language: en Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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Ep. 6 - GTA6 and AI content Generation tools
Episode 6
Monday, 8 June, 2026
This is from a possible future sibling podcast. But it will be episode 6 of Get Rich or Design Trying. Back after a hiatus. GTA6 is shaping up to be more than a game — it's a content creation platform. In this debut episode of Meltedlaughter, we break down one of the most quietly revolutionary features on the horizon: the ability to build your own missions, share them with the world, and then let AI turn your in-game chaos into polished, shareable video content for TikTok, Instagram Reels, and beyond.We walk through how the GTA mission creator tools could let players design full narrative scenarios — heists, chases, street stories — and distribute them to other players like a mini game developer. Then we go a layer deeper: what happens when AI video generation tools can follow your character through those missions, apply cinematic cuts, add music, and spit out a highlight reel ready for the FYP?We're talking about a pipeline where you play, the AI films, and the internet watches — with almost no editing knowledge required.We cover the tools already emerging in this space, what creators need to know right now to get ahead of the curve, and why GTA6 might accidentally birth a new wave of AI-assisted filmmakers who never touched a camera in their lives.Episode themes: Gaming, AI content tools, short-form video, creator economy, GTA6













