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The Kingdom of Diddorol behind-the-scenes PodcastReflections on the experience of introducing a multiplayer game overlay into a public middle school classroom Author: Larry Graykin
The Kingdom of Diddorol is a fictional kingdom that serves as the setting for all English Language Arts activities in Barrington (NH) Middle School's Room 244. It is the geographical component of the storyline of a game overlay, which presents and contextualizes all the usual ELA content in an alternative way. Each of the six provinces in Diddorol have a corresponding area in the classroom. Each province also symbolizes one of the Six Traits of Writing, and has a "mythology" of its own. In this podcast, I'll share about my experiences in using a game overlay to change my delivery of the standard public school curriculum. Insights into what is working, and why -- as well as what is not, and how I'm coping with that -- will be explored, in the hope of encouraging other educators to experiment with this teaching method. A tip o' th' hat to Lee Sheldon, author of the text "The Multiplayer Classroom: Designing Coursework as a Game," the rulebook I used in developing Diddorol. Language: en-us Genres: Education Contact email: Get it Feed URL: Get it iTunes ID: Get it |
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Diddorol Podcast, ep.12 - Reflections on the piloting of Diddorol
Sunday, 12 August, 2012
Time flies when you're having fun. Or for that matter, when you are busy. I was far later getting to this, the last podcast about the running of the Diddorol game overlay pilot, than I had intended or hoped. I finally had an open moment and seized it, in order to share some of the lessons learned and to share feedback from the students (ie, players). I did include a few images to go with some of the statistics mentioned, so if you are interested in visual aids, you may want to run this with pictures enabled. Contact me: lgraykin@sau74.org Visit the Kingdom website (which, at the time of this writing, is going through a refit for the coming school year): www.diddorol.org