allfeeds.ai

 

Developer Voices  

Developer Voices

Author: Kris Jenkins

Deep-dive discussions with the smartest developers we know, explaining what they're working on, how they're trying to move the industry forward, and what we can learn from them.You might find the solution to your next architectural headache, pick up a new programming language, or just hear some good war stories from the frontline of technology.Join your host Kris Jenkins as we try to figure out what tomorrow's computing will look like the best way we know how - by listening directly to the developers' voices.
Be a guest on this podcast

Language: en

Genres: News, Tech News, Technology

Contact email: Get it

Feed URL: Get it

iTunes ID: Get it


Get all podcast data

Listen Now...

Building the SpacetimeDB Database, Game-First (with Tyler Cloutier)
Wednesday, 4 February, 2026

Eighteen months ago, Tyler Cloutier appeared on the show with what sounded like an ambitious (some might say crazy) plan: build a new distributed database from scratch, then use it to power a massively multiplayer online game. That's two of the hardest problems in software, tackled simultaneously. But sometimes the best infrastructure comes from solving your own impossible problems.The game, Bitcraft, has now launched on Steam. SpacetimeDB has hit version 1.0. And Tyler returns to share what actually happened when theory met production reality. We cover the launch day performance disasters (including a cascading failure caused by logging while holding a lock), why single-threaded execution running entirely from L1 cache can outperform sophisticated multi-threaded approaches by two orders of magnitude, and how the database's reducer model - borrowed from functional programming - enables zero-downtime code deployments. We also get into how SpacetimeDB is expanding beyond games with TypeScript support and React hooks that make building real-time multiplayer web apps surprisingly simple.If you're building anything where multiple users need to see the same data update in real time - which, as Tyler points out, describes most successful applications from Figma to Facebook - SpacetimeDB's approach of treating every app as a multiplayer game might be worth understanding.--Support Developer Voices on Patreon: https://patreon.com/DeveloperVoicesSupport Developer Voices on YouTube: https://www.youtube.com/@DeveloperVoices/joinSpacetimeDB: https://spacetimedb.com/SpacetimeDB on GitHub: https://github.com/clockworklabs/SpacetimeDBOur previous episode with Tyler: https://youtu.be/roEsJcQYjd8Clockwork Labs: https://clockworklabs.io/Bitcraft Online: https://bitcraftonline.com/Bitcraft on Steam: https://store.steampowered.com/app/3454650/BitCraft_OnlineWebAssembly: https://webassembly.org/Flecs (ECS for C/C++): https://www.flecs.dev/flecs/TigerBeetle: https://tigerbeetle.com/CockroachDB: https://www.cockroachlabs.com/Google Cloud Spanner: https://cloud.google.com/spannerErlang: https://www.erlang.org/Apache Kafka: https://kafka.apache.org/Tyler Cloutier on X: https://x.com/TylerFCloutierTyler Cloutier on LinkedIn: https://www.linkedin.com/in/tylercloutier/--Kris on Bluesky: https://bsky.app/profile/krisajenkins.bsky.socialKris on Mastodon: http://mastodon.social/@krisajenkinsKris on LinkedIn: https://www.linkedin.com/in/krisjenkins/0:00 Intro2:01 The Architecture of SpacetimeDB5:01 Client-Side Prediction in Multiplayer Games11:00 Reducers and Event Streaming15:00 Launching Bitcraft on Steam19:00 Debugging Launch Performance Problems26:56 Hot-Swapping Server Code Without Downtime30:01 In-Memory Tables and Query Optimization42:00 Is SpacetimeDB Only For Games?51:00 Performance Benchmarking For Web Workloads55:00 Why Single-Threaded Beats Multi-Threaded1:00:01 Multi-Version Concurrency Control Trade-offs1:05:01 Sharding Data Across Multiple Nodes1:10:56 Inter-Module Communication and Actor Models1:17:00 Replication and the Write-Ahead Log1:24:00 Supported Client Languages1:29:00 Getting Started With SpacetimeDB1:39:02 Outro

 

We also recommend:


Mozilla Digital Memory Bank Podcast
Center for History and New Media

Joint Ops Monthly: The Unofficial Call of Duty Podcast
Joint Ops Monthly Team

softwaretipps
Nils Frank

Design Details
Brian Lovin, Marshall Bock

F Kermesse
Stavro et Stevaine

GUC Radio

DevOps Chat
DevOps.com

" "
Geek-TV

2017 NAB
Bob Yen

Reconnecting
Eleanor Bennett and Stephanie Roush

WPcast
Benjamin Hartwich

IdeaBright Infotech
IdeaBright Infotech Pvt Ltd