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Realtime Roots  

Realtime Roots

Author: Peter Bottomley

I'm fascinated by how teams do what they do in the real time space. Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes. Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.
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Language: en-gb

Genres: Arts, Business, Visual Arts

Contact email: Get it

Feed URL: Get it

iTunes ID: Get it


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Benni Hill - Creative Director at Bonsai Games on bootstrapping, building teams and creative direction
Episode 2
Wednesday, 31 July, 2024

Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_HillAbout Peter BottomleyStudio: www.whitepapergames.comX: x.com/pete_bottomley

 

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