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The Vulkan Graphics API with Tom Olson and Ralph Potter
Thursday, 19 December, 2024
Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility. Tom Olson is a Distinguished Engineer at The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.