![]() |
Freakonomics RadioAuthor: Freakonomics Radio Stitcher
Freakonomics co-author Stephen J. Dubner uncovers the hidden side of everything. Why is it safer to fly in an airplane than drive a car? How do we decide whom to marry? Why is the media so full of bad news? Also: things you never knew you wanted to know about wolves, bananas, pollution, search engines, and the quirks of human behavior. To get every show in the Freakonomics Radio Network without ads and a monthly bonus episode of Freakonomics Radio, start a free trial for SiriusXM Podcasts on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Language: en-us Genres: Documentary, Society & Culture Contact email: Get it Feed URL: Get it iTunes ID: Get it |
Listen Now...
675. Has the New York Times Become a Games Company?
Episode 675
Friday, 15 May, 2026
Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “We Are All Gamers Now.”) SOURCES: Alex Hardiman, chief product officer at The New York Times. Jonathan Knight, S.V.P. and general manager for New York Times Games. Eric Zimmerman, game designer, professor of game design at the N.Y.U. Game Center. RESOURCES: "Wordle Is a Love Story," by Daniel Victor (New York Times, 2022). The Rules We Break: Lessons in Play, Thinking, and Design, by Eric Zimmerman (2022). Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them, by Adrienne Raphel (2020). The Grasshopper: Games, Life and Utopia, by Bernard Suits (2005). Rules of Play: Game Design Fundamentals, by Katie Salen Tekinbas and Eric Zimmerman (2003). Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.







